Hello fellow developers, and well, anyone really. This blog was created to chronicle my attempts to make a point and click adventure game in Unreal Engine 4, titled The Afterward. It will update Monthly on the 30th of each month-- more frequently schedule permitting.
I will be updating this blog until I hit the vertical slice of The Afterward. Which may take some time. After I have a vertical slice I'll take this project over to kick-starter or some other funding apparatus and try to secure funding for a complete product.
Questions:
Who are you? I'm a level designer. You can see my portfolio at ldmoates.com, but if you want to I'd like it if you called me Patrick. I've written scenarios free lance, been a design consultant, and did development work for VIPR:VR. In short, I'm not any one special, but I like Unreal 4, I like science fiction, and I love adventure games, so this is something I feel compelled to do.
Why are you keeping a Developer Blog? I'll admit that a developer blog is a thing that serves my needs. It's my development gym buddy, and updating it is just one of many ways to keep myself going towards completing The Afterward's Vertical Slice. Yes, I'll be using Scrum Agile, a fairly standard production methodology, but there's nothing quite like having the entirety of the internet as you accountability buddy to keep you moving.
Why are you making this game? Above I said I was compelled to make this kind of game, it's what I'm crazy about but I also want to grow my skills as a developer. I'll be prototyping features in blueprint and moving them over to C++.
Can I help? Yes. I can think of two ways right off the bat.
1: I will hit a point in development where I will need to hire some 3d artists/animators to augment my skills. I would want to pay you money for your skill. I'll post when that time comes.
2: There may be times when I get stumped or you see me executing what I feel is a fantastic feature but you know would be sheer idiocy. If I have a problem you know I'll research it but absolutely feel free to put in your two cents.
What will it be about? You'll want to read the story post. I"ll link it here when it 's up. But for now I'm pretty focused on implementing features in blueprint and then moving them over to C++
When will it be done? I don't know right now. I'll draft up a production schedule but honestly software development, especially game development is intricate and subject to all kinds of variables and circumstances.
Don't hesitate to contact me with questions and thoughts as I steam along.
In my next post I'll either talk about features or story... probably features though.