You'll see the transition back to the template controller camera is no longer an issue, and you'll see that the player input rotation is changed from volume to volume. I was trying to create the player turns a corner scenario found in adventure games where you want the player to stop moving down the same axis and start moving in another direction. You can see test level screen captures after the video.
Up Next:
December will be Interaction Actor month. I've got some preliminary work done on it, by way of trace functions, but I'm having some trouble with having the little icons that indicate other actions existing as Child Actors.

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