Friday, November 21, 2014

Micro Update

I was a little chagrined by my last update so I wanted to post the improved Camera Actor in action. Here's a video.

You'll see the transition back to the template controller camera is no longer an issue, and you'll see that the  player input rotation is changed from volume to volume. I was trying to create the player turns a corner scenario found in adventure games where you want the player to stop moving down the same axis and start moving in another direction.  You can see test level screen captures after the video.



You can see by the screen shots I'm now using an independent set of trigger boxes that talk to the camera actors. And that I need to set those input axis indicators to "Hidden in Game".  I'm now thinking that I may want to get the change input axis functionality into the volume so that I can have more control of axis change without having to change cameras.


Up Next:


December will be Interaction Actor month. I've got some preliminary work done on it, by way of trace functions, but I'm having some trouble with having the little icons that indicate other actions existing as Child Actors.

 






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